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| The girls of Vincent's affections! Catherine, Rin and Katherine [Sega, Atlus©, Image Source: GameSpot]
Like the wine analogy it’s named after, Catherine: Full Body is a game that’s aged well since its original
2011 release. Back again after 8 years, this current gen remaster not only
brings some needed quality of life improvements but also a whole new story line
and some drastic changes to the existing plots the game had. It is by no means
a perfect game, I’d argue that if you didn’t like the original game then this version
won’t go far to change your mind. But if you were a fan or are at the least bit
curious, then Catherine: Full Body is
very much the way to play this game.
Admittedly I can’t quite list all the quality of life
improvements made in this rerelease, only a couple. I haven’t played the
original since its release and even then, I was focused more on getting through
the challenging levels than noticing any game mechanics. They’re more so the
kind of things that you wouldn’t really notice unless they were pointed out to
you (as it happened with me). First and foremost is the whole new difficulty
setting, Safety mode. The biggest complaint that most people had with the
original game is just how difficult its puzzles were, even on Easy mode! The
developers must have taken this on board when remastering the game as Safety
mode is, and I mean no exaggeration, really frigin safe. The game still gives a
challenge; enemies can still hurt you, bit monsters can still kill you
instantly and you can still fall off blocks. The difference however is that
when any of this happens, you’ll simply go back in the games “Undo” system. You
literally cannot die or lose on safety mode.
Keeping on Safety mode, the blocks don’t fall from the
bottom of the tower either removing the biggest incentive for you to move your
ass. Trap blocks come in all shapes and sizes like spikes, black holes and ice
but on Safety mode, they’re all covered over and act as normal blocks with all
risk removed entirely. If you’re feeling particularly lazy or are just
completely in the game for the story, you can essentially skip the puzzle
sections altogether with the “Auto Play” feature. Activate it and your
character will just climb his merry self to the top of the tower. It seems like
I’m giving the new mode flack but in all honesty, I thought it was a great way
to play if you really struggled to get through the normal game. Not to say that
everyone should play Safety mode; if you were good back when it came out or are
interested in the challenge then by all means keep on Easy mode or higher. But
for those out there who like some reasonable puzzles along with our story, then
this new feature is great.
I should really talk about the basic game for anyone who
hasn’t heard of this game before! So it’s essentially a puzzled based story
game; the story is tailored to how you play and the choices you make during the
day. During the night you have nightmares that involve climbing towers made of
blocks. You’ll push, pull, hang off of and climb up a variety of blocks to
reach the top. This side of the game is pretty far removed from how you make
your choices however; you won’t suddenly get a bad ending or the opposite
ending because you misjudged a gap and fell to your death. Whenever you’re
awake you make decisions that affect the story as well as in-between puzzle
levels when you’ll be asked questions about… your real life experiences with
relationships… It’s very invested in the whole love life thing!
So, let’s look at the story and characters. You’ll play as
Vincent Brookes; he has an unspecified job and spends most nights drinking with
his friends in the Stray Sheep (your hub throughout most of the game). He’s
been in a “serious” relationship with Katherine for about 5 years and she’s
starting to talk about “the next step”. Like a stereotypical guy, Vincent isn’t
too keen to get married and have kids (who can blame him really). So while he
whines away his troubles to his friend and drinks through the night, he wakes
up to find he’s accidently cheated on Katherine with some younger blonde girl
who happens to also be named Catherine. The ensuing drama is almost identical
to the original release with slight story alterations due to the new girl on
the block! Don’t worry, her name is just
Rin. She arrives in typical anime fashion; landing right on top of Vincent with
his face in her crotch (Oh Japan!). She’s got no memory though, so Vincent is
keeping an eye on her until she remembers. Now this sounds vague as hell, that’s
because I really don’t want to go into any story spoilers because that’s this
games biggest draw; giving anything away makes it seem pointless to play the
game. Twists and turns lose all intrigue and the motivation to carry on is lost
when you know what’s around the corner and believe me, some of this shit you
will NOT see coming.
Coming right around to a verdict, it’s a very straight
forward kind of finisher though. If you have played Catherine before then you’ll already know if you like it or not; if
you do then you could do worse than picking up this version to experience the
new pieces and story. If it wasn’t for you then this rerelease is unlikely to
sway you. However to those that haven’t experienced this game before, then it’s
one I’d definitely recommend for its great story and unique gameplay and
puzzles. Catherine: Full Body is the
definitive way to experience this game.
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I’m a student based in the UK. I am an entertainment journalist; writing reviews, news and occasionally opinion pieces about game, films and TV. Contact me if you want to commission me to write for you.
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Showing posts with label Japanese. Show all posts
Showing posts with label Japanese. Show all posts
Tuesday, 24 September 2019
Catherine: Full Body (PS4) Review - Full bodied in name and nature
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Sunday, 15 September 2019
Dragon Quest VIII: Journey of the Cursed King (3DS) Review - The definitive version to play?
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| A motley crew ready to slay some goo! [Square Enix ©, Image Source: Humble Bundle]
As any of my previous experience with writing has proved,
it’s actually a lot harder to write about something in a review format when you
absolutely love the product (Hence why I’m slowly putting off my Astro Bot: Rescue Mission review). I’ve
probably just massively given away my opinions on Dragon Quest 8 already with that opener, but bear with me for a
moment while I try to gather up everything I have to say on this game because
not all of it is great. Full disclosure, I haven’t played the original PS2 version
to completion so when I talk about the original version, these opinions are
founded on the things I have read online by those who have played it far more
than I have. Also to preface things before we go on, I started playing this
game on a more casual basis earlier in the year and only sat down to commit to
finishing it in the last month.
I suppose the first thing I should mention is how it was
relatively easy to carry on after such a long hiatus! Many an RPG player can
tell you how often times when you leave in the middle of a game such as this,
you can’t quite catch back up to where you were when you return or at least not
as easily. But it’s something of a testament to the game, its storytelling and
the characters involved that I remembered almost exactly what I was doing the
last time I played (the break was only to play other things that released).
I thoroughly loved the story of this game, even if I thought
as numerous times the game was going to end a good 10-20 hours before it did.
For instance defeating Dhoulmagus seemed very END worthy I thought until things
carried on. Then after kicking Marcello’s ass I thought we were winding down
pretty soon. Nope. Again though, not really a complaint more of a commentary on
how and when we usually expect a decent story to end, but Dragon Quest 8 decided it wanted to tell a much more grandiose and
in depth story and I was fully along for the ride. When the story eventually
did wrap up, I was very satisfied with how it all came together. Upon further
research I found out about the other endings the game held including two that
could only be accessed after completing a section of the post-game. After doing
so and experiencing one of these ending, I have to say that I easily prefer the
original ending the game came with for the sheer excitement and sense of
adventure that it gave that resonated with the rest of the game. Not to say
that the other endings (let’s call them the “Ring” endings to avoid spoilers)
where bad, but compared to the original endings, the “Ring” endings changed a
major element of the story’s end but didn’t give them enough of a payoff
afterwards. In fact, one of the “Ring” endings that I looked up on YouTube had
a better payoff than the other which annoyed me most as I never would have thought
the story to end that way; apart from one instance in the game that is entirely
miss able nothing else leads you to think the story could go that way.
But I digress, let’s move onto the gameplay itself.
Apparently the gameplay mechanics are similar among other Dragon Quest games so if you’ve played another game in the main
series then you shouldn’t have any issues. I however was a newcomer to the
mainline titles, having only completed the spin-offs Dragon Quest Builders (Fantastic game) and Dragon Quest Heroes (Shit game), it was very jarring for me when I
went into battle for the first time after stocking up on healing items to find
that those items were in my ‘Bag’ and not on my character. So I quickly learned
that Dragon Quest ascribes to the old
school style of RPG where you need to organise a characters items individually
whether that’s equipment or usable items. This way of playing is likely to be
difficult to understand if you’re new to RPGs, but anyone who has played a few
RPGs before will get used to it pretty easily. Once you get a good few levels
under your belt and invest the skill points in the right areas, healing items
will become less and less useful as you’ll get healing spells that don’t cost
that much MP (Magic Points) to use.
The main party consists of four characters; the Hero,
Yangus, Jessica and Angelo. Each filling in a sort of classic RPG roles like
Warrior, Tank, Black Mage and White Mage respectively. Your player character
will get a good mix of both physical and magical skills so you can play them
however you wish. Yangus has next to no magic abilities, his strengths lie with
his attack skills but he can learn one ability that can be a real life saver
(no pun intended) whereby he’ll “sacrifice” himself in order to revive the rest
of the party if they’re downed. I say “sacrifice” because the moment you do
that and he dies, you can simply order Angelo to revive him next turn, the only
caveat as he’ll have no MP left to use magic or skills. Moving on to Jessica,
she is the dedicated magic user, she can use physical attacks too but they do
practically no damage. Her speciality is her magic which she uses mostly as an
offensive attack but has some useful buffing magic. If you level up her… “Sex
Appeal”, she’ll gain a passive ability that has the chance to stop monsters
from using a turn as they become… *cough*enthralled by her “fine form” (This
game is Japanese don’t forget). And lastly is Angelo, who for my run at least
was my primary healer/buffer character. He has several useful physical skills
but as I focused my Hero and Yangus on their strength, he became the guy who’d
heal, revive and buff stats throughout the battle.
All in all, a good balance of playable characters I thought
and how the game originally released back on the PS2. However the 3DS remaster
boasts two additional party members; one that is gained through the story and
another that you have to earn through a Pokémon
style monster arena. The former is Red; those who’ve played before will know
Red as the female bandit character you encounter near Pickham. You’ll encounter
her again in Pirate’s Cove later in the game and in this version she will
decide to join your party on your journey. The other character is Morrie, the
red and green curator and champion of the Monster Arena also found near
Pickham. He isn’t so easily gained however as you have to complete his monster
arena challenges all the way to S rank where you’ll face Morrie in the final
fight. Defeat him and he’ll also accompany you on your adventure. Now, you may
notice that except for the finale, they won’t have much of an impact on the
story and even then they only make brief appearances during the stories close.
Other players online have expressed that they use the two new characters in
place of Jessica and Angelo for their playthroughs however, I didn’t use them
apart from visiting a grinding spot; not to say that the characters were bad or
unusable, just that I had grown so accustomed to the original team and devised
a strategy that worked well for me even through to the final encounter. My
point here is that the new additions are well received in a general sense but I
personally didn’t experience it.
I’ll mention briefly the post-game stuff. After beating the
story you’ll unlock a new area and an additional bit of story in order to
unlock the “Ring” endings mentioned earlier. The Dragovian trials, as the
sequence is called, can range from being very short or very long depending on
how much you wish to invest into it. Myself, I only up until the story part
ended and the trial part began. From what I can gather, the only reason to
carry on after this is to simply keep beating harder and harder bosses, which
is fine if you’re into that kind of grind but I took what I had and ran with
it.
So I need to wrap things up. Honestly, if the old RPG mood
takes you and you want something with a good level of challenge and a good
story, you could do worse than to check out Dragon
Quest 8. It’s an older title now but with the 3DS port, it’s never been
easier to play it whenever you want to. The new additions from the PS2 version
are only really noticeable when they’re pointed out otherwise you might miss
them. Regardless of that, it’s a good way to spend 60 hours and speaking as
someone who used this as their introduction to the main series, I will
definitely be visiting more titles in the Dragon
Quest series. You might feel the same after finishing this game.
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