The girls of Vincent's affections! Catherine, Rin and Katherine [Sega, Atlus©, Image Source: GameSpot]
Like the wine analogy it’s named after, Catherine: Full Body is a game that’s aged well since its original
2011 release. Back again after 8 years, this current gen remaster not only
brings some needed quality of life improvements but also a whole new story line
and some drastic changes to the existing plots the game had. It is by no means
a perfect game, I’d argue that if you didn’t like the original game then this version
won’t go far to change your mind. But if you were a fan or are at the least bit
curious, then Catherine: Full Body is
very much the way to play this game.
Admittedly I can’t quite list all the quality of life
improvements made in this rerelease, only a couple. I haven’t played the
original since its release and even then, I was focused more on getting through
the challenging levels than noticing any game mechanics. They’re more so the
kind of things that you wouldn’t really notice unless they were pointed out to
you (as it happened with me). First and foremost is the whole new difficulty
setting, Safety mode. The biggest complaint that most people had with the
original game is just how difficult its puzzles were, even on Easy mode! The
developers must have taken this on board when remastering the game as Safety
mode is, and I mean no exaggeration, really frigin safe. The game still gives a
challenge; enemies can still hurt you, bit monsters can still kill you
instantly and you can still fall off blocks. The difference however is that
when any of this happens, you’ll simply go back in the games “Undo” system. You
literally cannot die or lose on safety mode.
Keeping on Safety mode, the blocks don’t fall from the
bottom of the tower either removing the biggest incentive for you to move your
ass. Trap blocks come in all shapes and sizes like spikes, black holes and ice
but on Safety mode, they’re all covered over and act as normal blocks with all
risk removed entirely. If you’re feeling particularly lazy or are just
completely in the game for the story, you can essentially skip the puzzle
sections altogether with the “Auto Play” feature. Activate it and your
character will just climb his merry self to the top of the tower. It seems like
I’m giving the new mode flack but in all honesty, I thought it was a great way
to play if you really struggled to get through the normal game. Not to say that
everyone should play Safety mode; if you were good back when it came out or are
interested in the challenge then by all means keep on Easy mode or higher. But
for those out there who like some reasonable puzzles along with our story, then
this new feature is great.
I should really talk about the basic game for anyone who
hasn’t heard of this game before! So it’s essentially a puzzled based story
game; the story is tailored to how you play and the choices you make during the
day. During the night you have nightmares that involve climbing towers made of
blocks. You’ll push, pull, hang off of and climb up a variety of blocks to
reach the top. This side of the game is pretty far removed from how you make
your choices however; you won’t suddenly get a bad ending or the opposite
ending because you misjudged a gap and fell to your death. Whenever you’re
awake you make decisions that affect the story as well as in-between puzzle
levels when you’ll be asked questions about… your real life experiences with
relationships… It’s very invested in the whole love life thing!
So, let’s look at the story and characters. You’ll play as
Vincent Brookes; he has an unspecified job and spends most nights drinking with
his friends in the Stray Sheep (your hub throughout most of the game). He’s
been in a “serious” relationship with Katherine for about 5 years and she’s
starting to talk about “the next step”. Like a stereotypical guy, Vincent isn’t
too keen to get married and have kids (who can blame him really). So while he
whines away his troubles to his friend and drinks through the night, he wakes
up to find he’s accidently cheated on Katherine with some younger blonde girl
who happens to also be named Catherine. The ensuing drama is almost identical
to the original release with slight story alterations due to the new girl on
the block! Don’t worry, her name is just
Rin. She arrives in typical anime fashion; landing right on top of Vincent with
his face in her crotch (Oh Japan!). She’s got no memory though, so Vincent is
keeping an eye on her until she remembers. Now this sounds vague as hell, that’s
because I really don’t want to go into any story spoilers because that’s this
games biggest draw; giving anything away makes it seem pointless to play the
game. Twists and turns lose all intrigue and the motivation to carry on is lost
when you know what’s around the corner and believe me, some of this shit you
will NOT see coming.
Coming right around to a verdict, it’s a very straight
forward kind of finisher though. If you have played Catherine before then you’ll already know if you like it or not; if
you do then you could do worse than picking up this version to experience the
new pieces and story. If it wasn’t for you then this rerelease is unlikely to
sway you. However to those that haven’t experienced this game before, then it’s
one I’d definitely recommend for its great story and unique gameplay and
puzzles. Catherine: Full Body is the
definitive way to experience this game.
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I’m a student based in the UK. I am an entertainment journalist; writing reviews, news and occasionally opinion pieces about game, films and TV. Contact me if you want to commission me to write for you.
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Tuesday, 24 September 2019
Catherine: Full Body (PS4) Review - Full bodied in name and nature
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